Archive for the ‘Grym Jim’ Category

Actionless Biker, including ‘Where Do We Go From Here?’

July 14, 2009

It’s as I feared. The popularity of Action biker has overwhelmed me, the constant cries of ‘More, more, more’ are just too much for this poor soul to take.

Yes, with the latest demo of Action Biker on offer for three and a half days* over at RetroRemakesand not a single download having taken place, I think we can re-assign Colin to the bin. This isn’t a defeatest attitude, it’s not me taking my ball away, it’s simply that there are so many better things I could be doing with my life than remaking a game that no one wants and that, it would appear, nobody apart from me ever enjoyed originally.



Grym Tidings

May 29, 2008

Well, I’ve been considering writing this for the last couple of weeks, but there you go, it sums me up good and propper, putting things off.

Grym Jim has, possibly not unexpectedly, come to it’s premature end, shuffled off it’s mortal coil, gone to see the great game maker in the sky and, finaly, been resigned to the coding graveyard known as the ‘abandoned pile’.


Random Witterings

May 1, 2008

Yup, that’s what I’m working on right now…..

GrymJim is to have randomly generated enemies. Why? Laziness mostly, but also to see what it’s like. I like the idea of a random element to to Jim’s quest to mix things up a little.


Grym Jim

April 22, 2008

Well, work has started in earnest on game IV.

Grym Jim is a simple concept, the story runs thusly……

 “T’was a dark and stormy eve when Death himself appeared at Jim’s door. Clad in black robe with scythe in bone’d hand He sucked the life from poor Jim’s mortal body….. Our Jim wasn’t having ANY of this.”